Training in computer graphics continues. Figured I'd try my hand at creating environments. This is my 3D CG workshop, where I'll build things with blender 2.71. This way, the lighting is already set up with plenty of surroundings for testing transparencies as well as reflections for shiny metals. Course, I did make a physical mistake which would cause this workshop to be impossible to use in real life. Anyone see the flaw?
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Yep! I didn't see it until I positioned the camera and rendered the scene. Oops
Is it that the door opens in and would hit the shelf?