This is an illustration I'm going to use in my rpg called "GlymyreScape". Skeletons fall in the category of corpses animated by a powerful dark pensaura. They are typically programed with simple instructions such as guard, or patrol. Being undead, they have a number of immunities. They feel no pain, are unaffected by electrical shock, gas, and can not drown. They are also immune to hypnosis and mind control pensauras. Skeletons ignore illusions as well. Since their pensaura not only animates them, but maintains their structural integrity, they can only be damaged if their pensaura is damaged. Hence, only Blessed or pensauraed weapons can harm them. Even so, because of their skeletal nature, pointed and edged weapons will only do half damage while blunt weapons such as clubs will do double damage. This is one of the many villains to be faced in the game.
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