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3D Camera Techniques Assingment

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This the first 3D scene I've ever rendered! Yay! The objecteve though was to match up 4 camera moves into one consevie scene...and I don't think I've gotten that yet...It's mainly because I refuse to watch the refrence movies he requires of us to learn to effectively use a camera! Though I do agree with my teacher about the too much zooming in and out on each camera :P.

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  • like in wha? Anyway I don't believe our computers are that powerful to do Pixar or Dreamworks quality HD renders...
  • Wow! You can do 3d. Can you render people in full 3d like cinematics in Warcraft 3?
  • There were several movies each week that were supposed to reference good uses of or original and innovate camera techniques such as placing one on a person's chest so it would follow them in "Requiem for a Dream"...He said he could try to find less-intense substitutes but he hasn't come up with any yet...
  • Very cool stuff. I like what you've done here. The motion is a little quick to take in all the details completely, but I still thought this was well done.
  • Oh, I see what you mean. I thought he was giving you specific "how-to" kind of reference. I didn't realize it was "watch these awful movies."

    As for not having rotation, you can still create the effect of a pan by pulling your aim in one direction. If the camera has to move, you can still simplify things by moving the camera in only one direction per shot.

    Again, none of what was above was meant to be harsh, just letting you know how you can simplify things and get better. Sorry if it came off poorly. :)

    ~R
  • He wanted the camera to move...and I didn't have any rotation since I used an aim+up camera (we rig cranes and zolly next class!) which simplified the graph eidtor at least. I must disclaimer that I didn't model or texture any character or asset in the scene. Other than Citizen Kane, all of the movies the teacher's mentioned are unwatchable! I'm just not mentally fit to view them! Besides I wouldn't witness to someone like Quenton Tarinto even if it cost me my salvation!
  • One note on how to make thi more cohesive:
    If you used one of your shots at the beginning to show the whole scene/stage area, it'd be a little easier to get your bearings in the later shots. It took me several times through to even realize that this was a drive-in in outer space.

    Use your first shot, or even two, to get the audience acclimated to your scenes. Then when you cut in tighter, people have their bearings and can follow you a bit better.

    I realize this is your first try, so I'm not trying to make you feel bad or anything. Literally, everybody (even me) tends to get a little crazy with cameras when they first try them. Just consider this one more lesson under your belt, and move forward.

    And keep posting stuff, too. I hope my comments have been helpful so far.

    ~R
  • That's cool. Is it difficult to place existing characters in this enviroment.

    Clint
  • Dude, what's the deal with refusing to watch the reference movies? I'll wager you'd have gotten off a lot easier (and gotten a better grade) doing the cameras simpler.

    The thing to remember when working with cameras is that they're supposed to be invisible. A viewer doesn't care what a camera can *do,* they care what the camera can *show." Nobody takes out their eye, waves it around in the air and says "look at my eye, it can really move!" Cameras are like our eyes, allowing us to see a scene.

    The first mistake almost everybody makes when they get into 3D camera work is to start flying the camera around like crazy. Your job when working with cameras is to keep it subtle, and unnoticed. A good rule of thumb is to only move the camera or rotate the camera along one axis (X,Y or Z) at a time. Think about setting up a tripod with a camcorder. When you pan to the right, the camera stays in the same place, and it rotates around a pivot point. You can mimic this in your 3D work very easily.

    The best rule for cameras is not to move them, unless you absolutely have to.

    The best rule for learning is to use reference when people provide it. If your teacher says "look at this," that's going to be your shortest route to giving them what they want to see, which in turn gets you a better grade.

    Not trying to be too harsh on you, but you can't ignore references when they're offered.

    Keep working, you'll get there.
    ~R
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