Read the whole thing. The author describes what it takes to make a book - or an eBook for that matter.
Additional relevant reading:
http://yuki-onna.livejournal.com/563086.html
http://blog.laptopmag.com/ebook-price-war
Of course go in with eyes wide open and a grain of salt and use your brains.
"But this all about eBooks" - well if you format a comic for the digital market it's still relevant.
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Fantastic art! A little heavy handed - but I really like the interaction you built with The Red guy and Roman around pages 23- 33. Love the face masks. Some of the characters on some pages blend into the backgrounds - overall, very well done. (Do I detect a little influence from the Phantom Blot?)
I think the way to operate this is the comic online is a loss leader - and then you provide a way for people to buy your book(s). You could also present this as the online adventure - but it points to his many adventures in a physical comic form - which would be different than the online ones. Just suggestions.
Also, Rome wasn't built in a day - it will take some time for you build an audience and to get one to pay...hm. Maybe "Donations" isn't the right term?
Visit PVP Online to see how Scott Kurtz has done it. Essentially the online comic is technically free - but he makes all his money off of monthly book sales, collected books and merchandising. He also of course does the odd commercial gig using his characters for various clients.
Keep up the good work. (I pressed the Donate button, as I would love to see this continue as the characters/character designs are awesome - maybe a little less ham-handed on the dialogue - and get back to the car chases!)
My approach was to put my comic book up for free and rely on the good nature of Christians to support it. I rather like the idea of someone reading my comic book and then deciding afterwards whether or not to pay for it. Although it hasn't been working out so well so far since I have had thousands of hits and only eleven donations.
www.ORANGEPEEL3.com
Dan Lawlis
Interesting dilemma.
Now your suggestion is interesting on tracking use...but what if the user doesn't ever pay? Or how do they get billed for said use? Credit card? Direct Payment from their bank account? Hm.
The issue I always see with the micropayments is it always costs more to do the transaction than the transaction is worth...unless you pay a batch of micropayments all at once - and then you may as well just pay the full fee for said item anyway.
Interesting. Pondering.
http://www.comicbookresources.com/?page=article&id=26223
Could you explain your reasoning in a little more depth? Why those numbers and for what size products/projects? I suppose it's somewhat obvious how you chose those numbers, but helping us understand the thinking may help others in determining their pricing approach as well.
I'm more interested in the "creation aspects" than the conflict itself - hence the relevance to our conversations here on the boards.